playSound
Client-side
Server-side
Shared
Creates a sound element and plays it immediately after creation for the local player.
Note
- The only supported audio formats are MP3, WAV, OGG, FLAC, RIFF, MOD, WEBM, XM, IT, S3M and PLS (e.g. Webstream).
- For performance reasons, when using playSound for effects that will be played lots (i.e. weapon fire), it is recommend that you convert your audio file to a one channel (mono) WAV with sample rate of 22050 Hz or less. Also consider adding a limit on how often the effect can be played e.g. once every 50ms.
- Playing sound files from other resources requires the target resource to be in the running state.
OOP Syntax Help! I don't understand this!
- Constructor: Sound(...)
Syntax
sound|false playSound ( string soundPathOrData, [ bool looped = false, bool throttled = true ] )
Required Arguments
- soundPathOrData: filepath, raw data or URL (http://, https:// or ftp://) of the sound file you want to play.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use.
- looped (default: false): A boolean representing whether the sound will be looped. To loop the sound, use true. Loop is not available for streaming sounds, only for sound files.
- throttled (default: true): A boolean representing whether the sound will be throttled (i.e. given reduced download bandwidth). To throttle the sound, use true. Sounds will be throttled per default and only for URLs.
Returns
- sound|false: soundElement
Returns a sound element if the sound was successfully created, false otherwise.
Code Examples
client
function wasted (killer, weapon, bodypart) local sound = playSound("sounds/wasted.mp3") -- Play wasted.mp3 from the sounds folder setSoundVolume(sound, 0.5) -- Set the sound volume to 50%endaddEventHandler("onClientPlayerWasted", localPlayer, wasted) -- Add the event handler
See Also
Audio Functions
- getRadioChannel
- getRadioChannelName
- getSFXStatus
- getSoundBPM
- getSoundBufferLength
- getSoundEffectParameters
- getSoundFFTData
- getSoundEffects
- getSoundLength
- getSoundMaxDistance
- getSoundLevelData
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundSpeed
- getSoundWaveData
- getSoundVolume
- isSoundPaused
- isSoundPanningEnabled
- playSFX
- isSoundLooped
- getSoundProperties
- playSound
- playSFX3D
- setRadioChannel
- playSound3D
- setSoundEffectParameter
- setSoundEffectEnabled
- setSoundLooped
- setSoundMaxDistance
- setSoundMinDistance
- setSoundPan
- setSoundPaused
- setSoundPanningEnabled
- setSoundSpeed
- setSoundPosition
- setSoundProperties
- setSoundVolume
- stopSound