playSoundFrontEnd
Client-side
Server-side
Shared
This function plays a frontend sound for the specified player.
Note
These sounds can be disabled with setWorldSoundEnabled so if these sounds stop working you should check if you're disabling the sounds.
Note
These sounds don't work when fadeCamera has been used to make the screen black.
OOP Syntax Help! I don't understand this!
Note: For client-side use Sound.playFrontEnd()
- Method: player:playSoundFrontEnd(...)
Client Syntax
bool playSoundFrontEnd ( int sound )
Required Arguments
- sound:
A whole int specifying the sound id to play.
- 0 - 20: Selection sounds
- 27 - 30: Bullet sounds
- 32 - 33: Selection sounds
- 34: Radio static
- 35: Stop Radio static
- 37 - 38: Tick
- 40: Selection sounds
- 41 - 42: Tick (no ammo)
- 43 - 45: Race countdown
- 46: Repair
- 47: White noise static
- 48: Stop White noise static
- 49: Static short
- 101: Countdown/selection
Returns
- bool: result
Returns true if the sound was successfully played, false otherwise.
Server Syntax
bool playSoundFrontEnd ( player thePlayer, int sound )
Required Arguments
- thePlayer: The player you want the sound to play for.
- sound:
A whole int specifying the sound id to play.
- 0 - 20: Selection sounds
- 27 - 30: Bullet sounds
- 32 - 33: Selection sounds
- 34: Radio static
- 35: Stop Radio static
- 37 - 38: Tick
- 40: Selection sounds
- 41 - 42: Tick (no ammo)
- 43 - 45: Race countdown
- 46: Repair
- 47: White noise static
- 48: Stop White noise static
- 49: Static short
- 101: Countdown/selection
Returns
- bool: result
Returns true if the sound was successfully played, false otherwise.
Code Examples
client
This example plays a sound when the player types the command '/sound'.
Loading example error.
See Also
Sound Functions
- playSoundFrontEnd