onPlayerTarget
Client-side
Server-side
Shared
This event is triggered when a player targets an element with his crosshair while aiming, or simply facing it while standing close. It's triggered again when the player no longer targets anything.
Parameters
element targettedElement
- targettedElement: the element the player is targetting. false if no element is being targetted anymore.
Source
element: The source of this event is the player that is targetting the element.
Code Examples
server
This example destroys a haystack when a player targets it.It only works with elements created by MTA.
addEventHandler ("onPlayerTarget", root, function(targetElem) if (isElement(targetElem)) and (getElementType(targetElem)=="object") and (getElementModel(targetElem)==3374) then destroyElement (targetElem) end end)
See Also
Player Events
- onClientPlayerDamage
- onClientPlayerChoke
- onClientPlayerChangeNick
- onClientPlayerHitByWaterCannon
- onClientPlayerHeliKilled
- onClientPlayerJoin
- onClientPlayerPickupHit
- onClientPlayerPickupLeave
- onClientPlayerRadioSwitch
- onClientPlayerSpawn
- onClientPlayerQuit
- onClientPlayerStealthKill
- onClientPlayerStuntFinish
- onClientPlayerStuntStart
- onClientPlayerTarget
- onClientPlayerVehicleEnter
- onClientPlayerVehicleExit
- onClientPlayerVoicePause
- onClientPlayerVoiceResumed
- onClientPlayerVoiceStart
- onClientPlayerVoiceStop
- onClientPlayerWeaponSwitch
- onClientPlayerWeaponFire
- onClientPlayerWasted
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChangesProtectedData
- onPlayerChangesWorldSpecialProperty
- onPlayerClick
- onPlayerCommand
- onPlayerChat
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerDiscordJoin
- onPlayerDetonateSatchels
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerProjectileCreation
- onPlayerScreenShot
- onPlayerQuit
- onPlayerStealthKill
- onPlayerTarget
- onPlayerSpawn
- onPlayerTeamChange
- onPlayerPrivateMessage
- onPlayerTeleport
- onPlayerTriggerEventThreshold
- onPlayerTriggerInvalidEvent
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponReload
- onPlayerWeaponFire
- onPlayerVoiceStart
- onPlayerWeaponSwitch
Player Functions
- countPlayersInTeam
- forcePlayerMap
- getControlState
- getPlayerBlurLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerPing
- getPlayerNametagText
- getPlayerScriptDebugLevel
- getPlayerSerial
- getPlayerTeam
- getPlayerWantedLevel
- getPlayersInTeam
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- isVoiceEnabled
- setControlState
- setPlayerBlurLevel
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- getLocalPlayer
- getPlayerMapBoundingBox
- getPlayerHudComponentProperty
- getPlayerMapOpacity
- isPlayerCrosshairVisible
- isPlayerHudComponentVisible
- isPlayerMapVisible
- resetBlurLevel
- resetPlayerHudComponentProperty
- setPlayerHudComponentProperty
- getAlivePlayers
- getDeadPlayers
- getPlayerACInfo
- getPlayerAnnounceValue
- getPlayerCount
- getPlayerIP
- getPlayerIdleTime
- getPlayerVersion
- getRandomPlayer
- isPlayerMuted
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerName
- setPlayerMuted
- setPlayerScriptDebugLevel
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerVoiceIgnoreFrom
- spawnPlayer
- setPlayerWantedLevel
- takePlayerScreenShot